Partner, Garvey Schubert Barer

Business Development and Marketing for Axiom Verge, Chasm, and Mages of Mystralia

Social Media Manager and Game Evangelist, Big Fish Games

  • hooper
    CEO and Founder, VREAL

    Todd is an experienced entrepreneur, having founded and operated multiple companiesin the enterprise and entertainment markets. He started developing video games in assembly code as a teenager, and went on to a career in enterprise networking, serving on the management team of WatchGuard Technologies and founding Napera Networks. Todd returned to games in 2010, joining Zipline Games as CEO. Prior to VREAL, Todd was VP Online Services at Unity, leading their initiative to revolutionize the way games developers create and connect with an audience. Teams under Todd’s leadership shipped new cloud services enjoyed by hundreds of thousands of Unity developers.

    LinkedIn profile:

  • brunk
    Experience Director – Augmented and Virtual Reality, Vectorform

    James is an award-winning Creative Director with more than 15 years of strategic interactive experience.  He uses his creative vision, storytelling, and User Experience to help lead and grow the Vectorform Augmented and Virtual reality teams in creating revolutionary work for clients. He managed creative efforts for household names such as HTC, Valve, Coca-Cola, Audi, Nike, Chevrolet, Disney, and HBO. His teams are well known for dreaming and developing immersive solutions that shape an overall digital brand experience.

  • warner
    Partner, Garvey Schubert Barer

    Scott Warner brings a combination of business savvy, domain expertise, creative thinking and more than 15 years of experience in the technology sector to address his clients’ needs. He represents a diverse array of clients, including video game companies, content providers, social networking and new media companies, and software and hardware companies. Mr. Warner regularly provides guidance in all aspects of intellectual property rights and business transactions, such as copyright, trademark, trade secret, licensing and distribution, joint ventures, employment and non-competition, publishing, e-commerce, privacy and data security, web hosting, content development and clearance, and domain disputes. His clients include start-ups, non-profits and public companies.

    A frequent speaker and lecturer on intellectual property, high technology, technology transfer, and arts and entertainment law issues, Mr. Warner currently serves on the advisory board for LOGIN Conference. He is also involved with organizations that promote the growth of technology and the arts, including the Washington Technology Industry Association, International Technology Law Association, Copyright Society, Licensing Executive Society, International Trademark Association (INTA), Northwest Entrepreneur Network (NWEN), CleanTech Alliance, 911 Media Arts and Washington Lawyers for the Arts.

    Mr. Warner has been recognized by his peers and clients as an AV Peer Review Rated lawyer by Martindale-Hubbell, as a “Super Lawyer” by Washington Law & Politics magazine and one of “Washington’s Most Amazing Lawyers” by Washington CEO Magazine.

  • adelman
    Business Development and Marketing for Axiom Verge, Chasm, and Mages of Mystralia

    Dan Adelman left Nintendo of America after 9 years to work more closely with indie developers to help them maximize their chances of success across all platforms. As manager of Nintendo of America’s digital distribution business and content strategy, he was responsible for bringing great indie games like World of Goo, Cave Story, and Shovel Knight to Nintendo platforms. Prior to Nintendo, he was part of the original Xbox launch team, negotiating business deals and planning Xbox Live strategy. He is currently working on Axiom Verge, Chasm, and Mages of Mystralia.

  • pobst
    Founder and CEO, Hidden Path Entertainment

    Jeff has been heavily involved in the gaming industry for almost twenty years holding such roles as game programmer, producer, and chief operating officer. Before co-founding HPE 11 years ago, Jeff was a group leader at Microsoft for the Xbox and Xbox 360 platforms.

    Jeff has shipped over 30 different game titles on multiple PC, console, and VR platforms including Hidden Path Entertainment titles such as Counter-Strike: Global Offensive, Age of Empires II HD, the Defense Grid franchise, and more. Prior to HPE, Jeff had the privilege of bringing games in the Half-Life, Homeworld and Lord of the Rings franchises to market.

    Before Jeff entered game development, he earned a doctorate in Aerospace Engineering. At various times, he has been a film student, a researcher, a systems engineer and a project manager.

  • chironis
    Game Designer, Oculus Rex

    Katie is a game designer on Oculus Rex, Oculus’s internal game development team. She worked as a designer on Farlands for the Rift, and Prologue for the GearVR. She has extensive experience designing and prototyping for high-comfort VR experiences. Previously, she has worked as a game and narrative designer for companies such as Microsoft, Her Interactive, and Signal Studios.

  • hershel

    Ron graduated from the Air Force Academy and went on to receive his masters in
    physics from the University of New Mexico, and PhD in Optical Sciences from the
    University of Arizona and was on the faculties of USC and the University of Arizona.
    In 1978, he became a consultant to the semiconductor industry and joined HP’s
    technical staff in 1979. As a consultant, Ron was also involved in the development
    of the Ultratech Stepper and new pellicles for photomasks which led to numerous
    patents and papers. In 1988, he received the SEMI award for his contributions to
    wafer fabrication. Ron is currently working on new technologies to manufacture
    large flexible displays, on developing new VR devices, and on continuing to
    investigate the requirements of human stereopsis.

  • barbacovi
    Vice President of Human Resources, Wizards of the Coast

    As Vice President of Human Resources for Wizards of the Coast, Holly is responsible for creating an environment and employee experience where all game creators can do their best work. This covers a wide variety of disciplines, including Staffing, Learning & Development, Organization Development, Executive Coaching, Culture Transformation and Employee Relations for a globally distributed team.

    A 17-year veteran of the tech and gaming industry, Holly has held several roles. Prior to Wizards of the Coast, Holly served as HR Director for Wargaming and as Director of Operations for 343 Industries. Before that, she served as Sr. HR Manager and Staffing Manager for Microsoft Studios, where she worked on franchises such as Kinect and Halo.

    Holly is passionate about optimizing systems, processes and human capital to bring a business strategy to life. On a more personal note, Holly is the proud mother of 9-year-old twins who are already far better at video games than she could ever hope to be.

  • krankel
    Co-Founder, Night School Studio

    Sean started out lugging storyboards for Pixar during the production of Toy Story 2, then spent the better part of a decade designing and producing games for Universal and Disney. After taking a 4 year adventure as an advertising agency creative director, he came back to games and founded Night School Studio in 2014 with his cousin Adam Hines. Their studio’s first game OXENFREE is a supernatural teen thriller about a group of friends who unwittingly open a ghostly rift. Night School recently released MR. ROBOT_1.51exfiltrati0n, a paranoid texting adventure set in the world of the award winning Mr. Robot TV series.

  • hershel
    President, Wizards of the Coast

    Christian Cocks is the President of Wizards of the Coast, a subsidiary of Hasbro offering games and entertainment under world-renowned brands such as Magic: The Gathering and Dungeons & Dragons. Before joining Wizards, Christian most recently served as Vice President, OEM Technical Sales at Microsoft Corporation, where he led a global sales and technical engagement team. Prior to his eight-year tenure with Microsoft, Christian served as Vice President of Educational Games at LeapFrog, where he led a cross-discipline team to drive hardware planning, software design and development, marketing and channel management. He began his career in brand management at Procter & Gamble and served in product management and marketing leadership positions in Xbox and MSN, including work on hit franchises like Halo and Fable.

  • dingmon
    Social Media Manager and Game Evangelist, Big Fish Games

    Melissa is a lifelong gamer. She learned to spell playing King’s Quest, learned the importance of teamwork from Portal 2, and became a leader in World of Warcraft. She is the Senior Social Strategist for Big Fish Games; working at the intersection between game design, business development, marketing, and community management. Tweet with her: @melissadingmon!