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Intel and WIN Bring You the Ultimate in Game Competitions!

Washington Interactive Network's Seattle Indie Game Competition and Intel's Game Developer Showcase has spotlighted some of the brightest and most innovative game developers in our region. This year, we are merging our competitions to make this the most eventful evening!
  • Winner's of the Seattle Indie Game Competition will bring home a check from WIN for $2,500!
  • Prizes will be awarded by Intel for the Best Overall Game, Best Artwork, Most Unique Game, and Audience Pick!
  • During the competition, you will have food and drinks. The celebration continues while the judges deliberate with amazing game play, hands-on demos and networking
  • Winners to be announced at the end of the evening.

The Finalists for 2017

Elsinore by Golden Glitch

Collidalot by Grunka Munka Games

Lords of New York by Lunchtime Studios

PlanNet by Unpretentious Games

Tank to the Skies by Topstitch Games

Tiny Bubbles by Pine Street Codeworks

Unearned Bounty by Extrokold Games

WordZap by MICA

PREVIOUS WINNERS
2016 - Floor Kids
2015 - Tumblestone
2014 - Whispering Willows
2013 - 8Bit MMO
2012 - The Bridge

JUDGES

  • heinrich
    PETER HEINRICH
    Developer Evangelist, Amazon

    Peter Heinrich is a Developer Evangelist with Amazon focused on mobile development best practices, including game design, coding, marketing, and monetization. Before Amazon, Peter created desktop and console games for fifteen years before moving to online and mobile. He co-founded indie studios Smarterville and Zero Entertainment after working as an individual contributor for several large game developers.

  • dingmon
    MELISSA DINGMON
    Social Media Manager and Game Evangelist, Big Fish Games

    Melissa is a lifelong gamer. She learned to spell playing King’s Quest, learned the importance of teamwork from Portal 2, and became a leader in World of Warcraft. She is the Senior Social Strategist for Big Fish Games; working at the intersection between game design, business development, marketing, and community management. Tweet with her: @melissadingmon!

  • smith
    JOHN SMITH
    Technical Director, Wargaming

    John has developed multiplayer game technology and platforms for over 20 years and is now working at Wargaming.net (creator of World of Tanks) in Bellevue, WA on a games platform. He has worked at Internet Gaming Zone in 1990s, which delivered casual games, retail games and eCommerce infrastructure for MMOs, then worked on Sony Online Entertainment’s MMOs and along the way a couple of startups which developed their own platforms for server and mobile games.

  • walker
    ROBIN WALKER
    Valve

  • takahashi
    DEAN TAKAHASHI
    Lead Writer, GamesBeat

    Dean Takahashi is lead writer for GamesBeat at VentureBeat. He has been a tech journalist for more than 25 years, and he has covered games for 18 years. He has been at VentureBeat since 2008. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, “Opening the Xbox” and “The Xbox 360 Uncloaked.” He organizes the annual GamesBeat and GamesBeat Summit conferences. He lives in the San Francisco Bay Area.

  • subotnick
    MARK SUBOTNICK
    Business Development, Client Computing Group VR Center of Excellence, Intel

    Mark Subotnick, known as Bot to many, has been in the video games industry since late 1993. Mark has worked in the entertainment industry for most of his life, starting as an event / club promoter and then moving into the video games industry. He started his video game career at SEGA of America, as a tester and working in various roles and on his way to producing, and managing internal development before moving on in late 2000. Some of the roles and jobs Mark held during his time at SEGA of America are lead tester, QA supervisor, Marketing, PR spokesperson, and Producer at SEGA, running internal development for the DreamCast Launch.

    Mark joined the Executive team of a small startup in Silicon Valley from 2000 to 2002 working on 3D web enabling technologies. Mark then joined Microsoft in 2002 and began to work on Xbox, Xbox Live, Games for Windows, and eventually Xbox 360 as a Developer Relations Manager. Mark worked with all developers of games for Microsoft platforms in the following territories, Northern California, Texas, Illinois, Wisconsin, and Seattle. Mark left Microsoft in 2007 to join Intel Corporation as the Executive Producer of Project Offset and the Game Engine Team. Mark then worked in the Software and Services Group at Intel Corporation focusing on Content Strategy, Business Development, Account Management and Portfolio Management for 8 years. Mark now works in Business Development for the Client Computing Group VR Center of Excellence.

    Mark is credited in over 31 games from 1993 to the Present and to date has worked on 10 platforms and 8 platform launches.