VP of Game Development, Virtually Live
FRIDAY, MAY 20th
9:45 AM - 10:00 AM
Join us as we kick off this year’s Power of Play! Listen to the latest news of our ever growing industry and how we continue to be a global leader in the worldwide market.
10:00 AM - 10:30 AM
Session description coming soon!
With the rise of streaming technologies and social media platforms, streams that show gamers playing games have become wildly popular. Streaming has not only become a main source of media in this industry, but has also spurred new entertainment forms. Game publishers who have been able to tap into the full potential of streaming resources have been able to grow active communities around their titles, prolong the life of the game, and create additional monetization opportunities. At its most basic, earning recurring revenue involves getting gamers to find your game, buy it, and purchase items in and around it. This panel will share with you the cold hard data of in-game streaming, teach you how to engage with broadcasters and influencers, and leave you with useful and creative and strategies you can utilize for your own game.
Video game scores and audio design must not only be appealing to their audience in their own right, but they must also engage the player, set the pace of play, and aid interactivity to the game. This is especially in the increasingly immersive worlds of Virtual and Augmented Reality.
Long-time Industry veteran, Brian Schmidt, sits down with Jay Weinland of Bungie, Independent composer Penka Kouneva and sound designer Chris Hegstrom (Sony, Microsoft, EA) to discuss how developers can get their best from their composers & sound designers, whether working on an indie game or giant AAA mega-blockbuster. The panelists will also discuss how current trends in Virtual Reality and Augmented Reality have been dramatically changing role of music and sound for todays VR/AR and other experiences.
10:45 AM - 11:15 AM
Content is King, but distribution is God! If you have the greatest product in the world that nobody knows about is just the greatest product in the world that nobody knows about. The key to success is visibility. This is not cheap. The cost to advertise and promote your creation is getting increasingly more expensive in a congested universe. Growth Hacking is the hottest trend in our industry. It’s the term used to describe the technique of promoting products in creative, non-traditional, scalable and efficient ways.
Tapping Into the Full Potential of Streaming Technology (continued)
Audio and the Indie Developer (continued)
11:30 AM - 12:00 PM
It’s not the first time you’ve heard that developing a proactive intellectual property (IP) strategy to secure appropriate IP rights is essential to the success of a developer’s enterprise – but how does one go about doing that on a budget? More importantly, is IP protection even worthwhile in this era where cycles are short and visibility, acquisition, retention, and monetization are king? This short and sweet 30 minute panel discussion will not be your typical “IP 101” crash course. Rather, these panelists will provide you concrete and practical takeaways by covering:
- The essential documents that every developer needs;
- What type of IP and when;
- Tips for developing and controlling your IP budget; and
- Common legal pitfalls for the unwary.
Come listen to Ed Fries talk with Anna Sweet from Oculus about the lessons all developers go through when jumping into VR. Nuggets of wisdom you won’t want to miss!
James Brunk shares the universal principles, best practices, and pitfalls he's encountered while working closely on Virtual Reality experiences over the last few years with industry leaders like HTC and Valve. James examines UX insights for Virtual Reality; these understandings can be used to truly transform the industry. Good design, he suggests, sometimes involves ignoring your intuition.
12:00 PM - 1:00 PM
Concessions at Meydenbauer outside of room 406 from 11:30 AM to 2:30 PM.
1:00 PM - 1:30 PM
Alphabear is an original word puzzle game by Spry Fox that was in development for a full year before it was released worldwide in July 2015 and continued to evolve dramatically. A year is an unusually long development time for a Spry Fox mobile title, particularly one that in theory should have been finished quickly because it was based on a game previously released. This lecture will share insights into the development and testing of Alphabear, why it took so long, what worked in the game and what didn't, and what was learned from the process.
Using professional motion capture in your project can be an expensive proposition. The costs associated with buying or renting equipment and studio space adds up exponentially, putting professional motion capture out of reach for most indie game developer’s budgets. In this talk, we discuss low-cost, alternative methods of acquiring motion capture data, as well as affordable solutions to help get your game in motion!
Narrative is one of the most valuable, cost-effective, yet widely misunderstood weapons in a game developer's arsenal. Wielding it effectively requires understanding what it is and what it isn't, what it can't do and what it can. Join us as we marshal user research data and case studies to examine the unique strengths and challenges of narrative in games, and explore how best to harness its power, creating an unbreakable emotional bond between your game and its players. (As you wish.)
1:45 PM - 2:15 PM
Learn how to recruit a team and lead them to create a game together. Balancing your own preferences and desires with theirs, you can build a strong team that respects each other and works well together towards a common goal. This talk will cover details including paying your team, communication and management tools, and what you need to transform your personal dream into a well running studio.
Consumer VR headsets are here, and thousands of gamers are already enjoying VR games. Join our panel of game experts as we discuss where VR games are going over the coming years, and what we can expect to see from the next generation of VR gaming and entertainment.
A 30 minute rundown on the trials and tribulations, lessons and laughs, and massive, unexpected surprises that come with developing a game about friendship, antagonism, and dinosaurs.
2:30 PM - 3:00 PM
Dennis, a veteran of many video game and pen and paper Kickstarters walks through the particulars, along with the pitfalls involved in running a successful digital or pen and paper Kickstarter campaign. In the last two years, Dennis has run, or been involved in Kickstarters that have generated 3 million plus dollars in funds raised.
Next Generation VR Games (continued)
3:15 PM - 3:45 PM
Axiom Verge was a great game made by one extremely talented individual named Tom Happ. But as we all know that these days, just having a good game isn’t enough. In this session, I’ll describe some of the PR strategies we employed to get Axiom Verge on people’s radar before, during, and after launch.
The annual “State of the Industry” report, sponsored by the Game Developer’s Conference and organized by UBM Game Network, found that 88% of polled developers see a bright, sustainable future in the eSports business. However, only 15% of surveyed developers are actively working on games that they think have potential as an eSports title, and 23% are putting “significant” resources into hosting player competitions, an important step in growing a pro gaming community. Not only will the panelists introduce what makes eSports so captivating, why the characteristics of eSports games lend naturally to higher user retention levels, and how eSports games attract additional audiences and expand their consumer bases, but more importantly, they will share their thoughts on the essential components behind any successful eSports game, how to grow and encourage an organic eSports audience, and what game developers should keep in mind when designing competitive gameplay in a new game or developing an eSports mode in an existing game.
Platform decisions and relationships can make or break your game. And with new platforms such as VR, AR, mobile VR, and perhaps even a new console from Nintendo, now more than ever. The platform you choose and the relationships you build will dictate the audience you reach, how you monetize, and with whom you will need to partner. Come learn more about the options, opportunities and things to think about when developing and maintaining a relationship with a platform provider.
4:00 PM - 4:30 PM
Game music has been placed in movie trailers, TV sports, TV shows and advertisements. Did you know that when your game’s music is used like this, you, the game developer/publisher can get paid for it? But only if you navigate the not-quite-so straightforward world of music rights. This talk will cover the essentials of music rights for game developers, and what you need to know in order to take advantage of various ways to produce income from the music you hired your composer to write. It will also cover some common contract issues that game developers sometimes have with their composers.
The music you commissioned for you game can add to your bottom line, potentially significantly! Knowing how the music business and music rights can help you profit from the valuable business asset which is your game’s music.
How to Successfully Capitalize on the eSports MODEL (continued)
Picking Your Platform (continued)
4:30 PM - 5:30 PM
Join game studio recruiters and fellow job hunters at our first annual career networking. If you are looking for a job in games, this is the place to be!
5:30 PM - 7:30 PM
Join the speakers and attendees for libations and fun at our legendary Power of Play Party! Plus, you’ll get a preview of the Indie Expo which will be showcasing on Saturday!
SATURDAY, MAY 21st
10:00 AM - 11:00 AM
Get here early, play games, have fun!
11:00 AM - 5:00 PM
Come join us in our first ever eSports tournament hosted by Washington Interactive network and Lightning Strike gaming community. All are welcome to join and participate in the tournaments following the registration of each attendee. Game descriptions below. Saturday Registration required. Arrive at 10 am to register for the tournament. Contact firstname.lastname@example.org for more information.
Tournament 1: Rocket League
Have you ever wanted to drive a RC car that could fly, shoot fire out the tailpipes while trying to hit a soccer ball into a goal? Well then look no further we have got you covered. LSGC, Extra Life, Phyonics, and WIN Present the “ExtraLife Rocket League Championship”. Bring yourself, and 2 of your friends to play in an Epic Battle Royal!. This will be a single elimination tournament with a prize pool cool swag and more. Don't have any friends don't worry you can still come and play we will find people for you.
Tournament 2: Halo
Do you want to shoot things, blow them up, and use a rocket launcher while power sliding the flag into the base for that crucial point? So do we! Come join us for Halo 5 tournament. This will be teams of 4 in a swiss style tournament. Our friends at Pro Battle League have graciously accepted the challenge of running this tournament for us. Presenting our First eSports Halo 5 tournament. Who knows we might throw some grifball in too.
Tournament 3: Tumblestone Indie Dev Pick
Do you like destroying the enemy? Making them quake in fear? If you're saying to yourself man that's my jam I totally love doing that. Then Tumblestone is the game for you. In epic fast paced free for all tournament you will be playing against 3 other people for domination. Don’t worry it’s friendly at least that's what we tell you till your adrenaline is pumping because that guy next to you is about to win.
The Freeplay room at Power of Play features over 1200 games, including NES, SNES, Sega Genesis, Nintendo 64, Dreamcast and more, All free to play! Seattle Retro Gaming is dedicated to strengthening the local retro gaming community. We have partnered with Ninkasi Brewing and the EMP to bring retro gaming events to Seattle.
12:00 PM - 1:30 PM
Concessions at Meydenbauer outside of room 406 from 11:30 AM to 2:30 PM.
12:30 PM - 2:30 PM
SIGC entries have been submitted and are now being reviewed. The top five finalist will be listed here when selected. Stay tuned!
4:00 PM - 5:00 PM
To finish up our fun at Power of Play Washington Interactive Network will be awarding the Halo, Rocket League, Tumblestone tournament winners and concludes with the announcement of the 2016 SIGC champion.