TRENDING TRACK PRESENTATIONS

Surviving the Apocalypse on Mainstream Graphics: Optimizing DayZ using Intel® GPA **VIDEO**

DayZ is one of the most thrilling games released in the past few years! In 2016, Bohemia Interactive updated the game to use the new Enfusion engine, not only improving even further the stunning graphics of the game, but also significantly increasing the game's performance. This talk, covers the basics of Intel® Graphics Performance Analyzers, as well as a live demo of how the tool has been used to identify performance improvement opportunities during the optimization pass. Featuring the survivors of DayZ' epic optimization's journey.

Takeaway: How to use of Intel Graphics Performance Analyzers to optimize gameplay.

Seth Schneider, Intel Graphics Performance Analyzers (Intel GPA) Product Owner, Intel

Power to the Players **VIDEO**

Wizards of the Coast makes and manages iconic games that rely on players’ creativity, self-expression and communities for them to even work, let alone be fun. Wizards President Christian Cocks discusses what the company has learned making Magic: The Gathering and Dungeons & Dragons, what to consider when making and selling games that rely on the creativity of your players, and how to engage communities at local and global scale

Christian Cocks, CEO, Wizards of the Coast

Engineering Scalability – How to Overwatch What is Built to Make the Most of a Wide Range of Hardware **VIDEO**

Overwatch runs on a very wide range of hardware, notably Intel Integrated. Learn some of the engine and art techniques used during development to help Overwatch perform well on various hardware specifications.

Takeaway: Learn some of the engine and art techniques used during development to help Overwatch perform well on various hardware specifications.

Ryan Greene, Senior Engineer, Blizzard

The Player Broke My Story: Crafting Truly Immersive Game Narrative **VIDEO**

Not every good story makes a good game story, and not every great storyteller can craft great game narrative. This talk looks at where we as an industry so often go wrong, and how we can challenge some common assumptions to level up the story experiences in our games.

Leah Hoyer, VP Creative, Telltale Games

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    SETH SCHNEIDER
    Product Owner, Intel GPA

    Seth Schneider is the Intel Graphics Performance Analyzers (Intel GPA) Product Owner.  As product owner, Seth sets the direction of Intel GPA to ensure that it is meeting customer requirements and makes optimizing games on Intel a great experience.  He has been at Intel for four years, starting in workstation graphics and moving to the graphics tools team two years ago.  Seth enjoys all things games…from playing them, to optimizing them. You can often find him on a Saturday night, drinking some great Oregon microbrews and playing games with his daughter.

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    CHRISTIAN COCKS
    President, Wizards of the Coast

    Christian Cocks is the President of Wizards of the Coast, a subsidiary of Hasbro offering games and entertainment under world-renowned brands such as Magic: The Gathering and Dungeons & Dragons. Before joining Wizards, Christian most recently served as Vice President, OEM Technical Sales at Microsoft Corporation, where he led a global sales and technical engagement team. Prior to his eight-year tenure with Microsoft, Christian served as Vice President of Educational Games at LeapFrog, where he led a cross-discipline team to drive hardware planning, software design and development, marketing and channel management. He began his career in brand management at Procter & Gamble and served in product management and marketing leadership positions in Xbox and MSN, including work on hit franchises like Halo and Fable.

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    RYAN GREENE
    Blizzard

    Ryan has been helping develop game engines for Blizzard Entertainment for 11 years. In that time he has shipped Starcraft II: Wings of Liberty and Overwatch, Blizzard’s highly stylized team-based first person shooter. Ryan is a generalist within the core engine team, with a slight slant towards rendering technology. He graduated from the University of California, Irvine with a B.S. in Information and Computer Science. Ryan spends his free time with his wife and son, cooking, and home brewing his own beer.

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    LEAH HOYER
    Vice President of Creative, Telltale Games

    Leah Hoyer is passionate about making story experiences. She recently joined Telltale Games as their Vice President of Creative. Prior to that, she was head of narrative at both ArenaNet (Guild Wars 2) and Xbox Studios. She recently launched ThePlayersStory.com to share insights on creating interactive story, and hopes that it will become a place where folks who love game narrative can learn and share ideas.